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It minimized the potential power differential from 16x to about 1.5x.

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They patched the game so that all modifiers fell into categories, and you were maxed out at 2 in each category - so if you were slotting heal in your damage only spell and damage in your heal only spell, well, you had to slot 4 other things that couldn’t help but be useful. The latter you might find a design failure, fair enough - which is where the anger came in.

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Now, OP is angry at the tryhards, but the developer did deep dives into player builds, and it wasn’t even a difference between, say, “this ability synergizes with this ability, and has this optimal cool down cycle, and and,” and “I took a cool fire blast ability and a cool ice blast ability,” but “I took one damage ability and 14 utility abilities,” and “I put a full compliment of modifiers on every ability that literally do nothing for the specific ability they’re slotted for.” Considering the boss was designed to take 50-200 players 2 hours to fight… there was no way to retune the fight to not be trivial, and obey general game mechanics. They redesigned the one end game boss because the difference between most players and minmaxed players was ~16x (up to killing this boss, there was nothing any player couldn’t just gear their character with - all upgrades were store bought).

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Now mix in your actual abilities (oh, fire blast was designed thinking you’d get a temporary boost damage ability to use before it…) being all misses…

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They started with a fairly wide build potential - you could mix and match powers, modifiers, the specifics of which aren’t terribly important beyond saying, it was dead easy to create a useless character (I’ve used all my modifier slots giving my “set things on fire” ability additional plus healing! Which, you’ll note, has no healing so that does nothing). Trotting out this old horse… City of Heroes, a superhero MMO, had a super transparent lead developer. Special being split into the two Special Attack and Special Defence stats also helped lower Psychic’s overwhelming presence, with most Psychic types being given either good SpA or SpD, generally based on their original Special, while the other became relatively weak. Said stat already dominated the game, since it was effectively two stats in one, and having a set of Pokemon who were noted for having high numbers in it made that issue worse.ĭark type, and to a lesser extent Steel type, were both effectively created to counter Psychic, because it was that bad. As if that wasn’t enough, most Psychic types had a high special stat, which acted as both Special Attack and Special Defence. They were supposed to be weak to Ghost, but were instead immune due to a programming error, and even if that error wasn’t a thing, Ghost was actually worse than Bug for attacking, and the only Ghost type Pokemon were also Poison, a type weak to Psychic. Yep, the only weakness Psychic had back then was Bug, which was pretty weak at that time. The old /r/patientgamers Essential Games List Please use flair to display what games you’re currently playing, not a punch line, username, tag, URL, or signature. New, mobile-friendly spoilers can be posted using the following formatting:

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